As part of the ServoSkull project, I wanted to add a couple assets to make him the guardian of a tomb. However, I ran out of time to do all I wanted, and I ran into the glare issue: When details are too small in geometry, Unreal doesn´t interpret them correctly. Normally this is not hard to fix, you just have to import the asset overscaled, and then the poligons get bigger, thus no problem. However Unreal refused to remove the pesky bright spots on the book, and a more correct fix would involve redoing geometry, then redoing textures. I ran out of my time for this project. so this one goes in the maybe next time. It was a shame not to show it though, so here you have it!
This was the blueprint animation, and it was the original idea for the skull pose. However, I ended up going for the moving version first.